We'll go with the second course, Living in the Wild. Note its relative distance from certain geographic landmarks like, rivers, lakes, coasts, etc. You can randomize your location until it fits your requirements. Notice your starting location, which is the brown rectangle on the map. That way, you'll have two nets, so you won't starve to death (hopefully Driikiläiset- you did pick a starting point in Driikiläiset land, right?), which you can use as a "home base". We'll go with the easiest one, I want to be a fisherman. UnReal World features many starting scenarios, some easy, some hard. Next, randomize your location until you start somewhere in the blue area.Īlmost done! Now we have to select a scenario. You want as large an area as possible to be controlled by the Driikiläiset, so feel free to keep generating the map until you find one you like. The Driikiläiset are the cyan splotches in the Southwest, usually much smaller than the others. To check their location, hit to show the cultural areas. The Driikiläiset villages have many shops in them, so that you can easily buy new items. You'll want to start near the Southwest Coast, because that's where the Driikiläiset are. Next, you have to choose a starting location. Dodge is tied-in directly with your character's agility, and there's no other way to raise it. Notice that you cannot raise your dodge skill. Get it right at the start so that when you think about making fur clothes to trade with foreign traders, you'll have enough skill to make worthwhile trade goods. Hideworking - this is a strong recommendation because you don't have that many chances to practice it, EVEN if you play exclusively small animal hunter, a miserable way to make a living.At higher version the quality of cooked foods affect the nutrient, so a tasty roasted pike get you farther and more valued to you, than a pile of delicious foods at tenth month, since at that time you should have more foods than you know what to do with them. A forest reindeer cooked at tasty level is more useful in the first month than 10 at delicious level in the tenth month. Cookery - this is a recommended skill, even though many protest that it has chance to raise.> Spear because the earliest spear you can use is a javelin, and can be of help to you long into the game. Sword is more popular than Flail, as many Njerpez sport a sword of some kind. > Sword or Flail - this is a pure anti-human combat skill, because these two classes of weapons don't have much use in day-to-day affairs. Recommended, even if you don't choose any combat skill > Axe - because you almost always have an axe on your hand. Also, bow skill is very useful in hunting. One of 4 possible recommended combat skills are: > Bow - See above. a good weapon skill is vital! Club, spear or bow are recommended, as the first two are easy to acquire, and bows are just amazing. Why? If you need to chase down some reindeer, or are set upon by Njerpez. Active fishing is largely counterproductive without very high fishing skill, thus nets are preferable.Ĭlub - or some other combat skill. Seal-Tribe characters start with the highest fishing skill. Fishing - a very good way of getting food early on.This is one of the 5 recommended skills, as you don't have many chances to practice it (until winter comes - frostbite can help with this). ![]() Physician - so that your wounds heal better.You have 5 skill points to put into whatever areas you want. Skills are pivotal in how well you'll survive. Possible starting rituals change according to which tribe you choose. These will give your character certain benefits, or maybe appease the spirits so they favor you. The biggest and heaviest can wear a lot of heavy clothes before their skills get heavily effected thich is a major consideration middle game. You can improve stats with courses, but you can not change body type. Another option is to go for the biggest/heaviest body type, because more body weight lets you carry more. Try to roll the highest possible in these three attributes. Some of the most important stats are agility, speed, and eyesight, because they govern your dodge skill. You can re-roll as many times as you like until you get your perfect character. While starting in autumn may mean that you can steal gather lots of food from fields around settlements however, you won't have much time to prepare for winter. There's not much difference, but by the end of summer there should be some berries, and other wild plants you can gather. The game recommends starting in summer however, if you want more time to prepare for winter, you should start in spring. Next, you have to pick a starting season. Culture affects your starting skill points, and will determine the possible range of your attributes, as detailed here. Common choices for your culture include the Owl-Tribe and the Kaumolaiset.
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